Showing posts with label Marnon. Show all posts
Showing posts with label Marnon. Show all posts

Monday, May 7, 2012

Brace Yourself, Summer is Coming

After ridiculously long hiatus, the Society once again gathered to test themselves in the arts of strategy and tactics. By camouflaging their gathering in compulsory birthday practices, they were able to test themselves once again with mysteries devised by Lord Protector Jakubias while gaming. Only Sir William was missing but he was replaced by Jounir the General Superior.

Society's Horror collection
the Monster Cup
First our gentlemen tested themselves with the Arkham Horror with Kingsport and The Curse of the Dark Pharaoh expansions. Against all odds they managed to shut and seal all the gates. The Elder God Glaaki was vanished and the world were left in peace. Never before had anyone witnessed such a amount of luck in the form of monster surges. Sip of whiskey for that gents!


By this time, it was time to decide who would rule the Kingdom of Marnon and thus it was time for the legendary boardgame Wizard's Quest aka Marnon. Once again, against all odds, the newcomer Jounir managed to conquer the island by locating all three hidden treasures. Well done Jounir!

Encouraged by his victory, Jounir presented a small card game for the rest of the society, called "We Didn't Playtest This At All" which proved to be really hilarious game, especially after few pints. Well done Jounir again!

The evening was crowned by lost diamond from the Eighties, The Barbarians adventure movie. The Society agreed that the movie was pure gold.

Monday, June 13, 2011

New Loot!

The Society has freshly acquires two new items to it's collections.


First there's this new boardgame called Marnon. It originates to 1970's with the name Wizard's Quest but Marnon is the name for european/scandinavian release at late 1980's.

In Marnon the players oppose eachother as kings struggling for the rule of the island of Marnon. Each king commands his army against the others, orcs and a dragon, while wizard Peacemaker aid each side. One who discovers three items of power first, wins the game. Items are Crown, Ring and a Treasure Chest.

The society playtested the game with the Inner Five, and game took few hours. Even though it basically rolls around the luck with dice, Marnon possesses quite potent amount of strategy as each player tries to balance his forces for defending and for conquest, as bloodshed around him grows turn by turn. Nice!

Marnon proved to be extremely entertaining and became instant-hit with strong classic-status.

4,5/5 Shoggoths



Another article freshly plundered is propably the last Dungeons & Dragons 3.5edition book that Society will ever purchase. Local "hobby shoppe" Fantasiapelit still had one copy of D&D 3.5e Rules Compendium!!! Book greatly features all the essential rules of 3.5edition as a quick reference and thus it is a welcomed addition to Societys D&D games. Well done!

5/5 Shoggoths

ps. big fuck you, 4th edition!